Minimum 25 hours per review. ANZ server testing on every online title. Scores are final — publisher complaints don't change them.
Seventy hours in and the world still had things to say. The combat system reveals new layers at hour 40 that most players will never see because reviews called it "slow" at hour 8. We finished it. The slow part is the point.
The AI is the best in the genre. Guards remember routes, adapt to your patterns, and punish repetition. One of the few stealth games where getting caught feels like your fault.
The tactical depth is real but the tutorial is a disaster. Push past the first three hours and you'll find one of the most rewarding strategy games released this year.
Spectacular combat, occasionally brilliant level design. Runs out of ideas in the final quarter. Still worth finishing — just know the back half is weaker than the front.
The puzzle design is elegant without being smug. Each solution feels discovered rather than stumbled upon. Short at 12 hours, but those 12 hours don't waste a minute.
A competent RPG that never quite becomes a great one. The world-building is strong, the combat is functional, and the story peaks in the second act before a disappointing finish.
The concept is strong but the execution is inconsistent. Brilliant in places, frustrating in others. The AI has obvious gaps that experienced stealth players will exploit immediately.
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